![]() ![]() While there are plenty of ways to mimic this behavior I am going to throw in one simple idea that will reshape the sound in a different way. This causes the artifact of a repeating sound that slightly gets altered by the frequency of the spring itself. Since in theory, a spring reverb (technically) passes on the sound over a spring, and the spring starts to "move" (tremor) based on the sound. Let me say this: did you know that you can mimic a reverb with a bunch of delays in a sequence? While most people tend to overlook the idea, it is quite similar to a plain spring reverb. Since a reverb creates "space" right? While using a reverb is basically something everyone has used, tried to manipulate and so on. If you think in terms of "room" and "size" the first thing you think of is an effect called a reverb. This article is going to be a long stretch and a daring one I might say. And I know parsec can be set up as a vocoded type of setup, but it is not the same thing. But ok, this is a personal preference anyway. And as long there are no real other Rack Extensions that implement a vocoder in this type of context we'll just have to keep using this device until one gets developed (I would personally love to get one that is a native Rack Extension device for sure). But from a reason build in device perspective, it is the only way to do this. To be fairly honest here, the BV512 is not the perfect vocoder while applying this technique since it shows 'weird' artifacts in the FFT-mode inside this device. With that in mind, we can (when needed) make a blend from subtractive towards additive synth while using the vocoder in this context. In a nutshell, the BV512 vocoder translates pushes the input sound into the additive realm more or less. In this case, I will mainly look at self-vocoded sounds and how you can make use of the BV512 vocoder to create a different type of artifacts even while using the original sound you were using. Welcome back to another article about the BV512 vocoder. ![]() So some of the patches that I am providing may not work in older versions (just saying). I might add, I will be using Reason 9 while writing this article. So I would like to share some different ideas that touch this realm. In Reason itself, there are a lot of different options that can be used to make use of a piano that could fit in a genre like Deep House itself. ![]() While real pianos are often filtered as such (to mimic the idea that it turns in to an electronic piano again). One thing I really like about this type of house music is that electronic pianos and real pianos play an important role in this genre. But I will go more in depth about this in a later article. While a lot has changed during the progression of time (since is a genre that started to rise up during the '90s) a lot of the basics of the genre has still remained the same. At the same time, deep house is often seen as a more chilled down version of house music. This is what separates the origin of house music (since that genre was originally all based on using sampled material). While at the same time a lot of acoustic instrument is used. Where a lot of instruments that are used are soft picking type of sounds. Deep House is a genre that touches the realm of Jazz, Soul, and Blues. While during this week I have been starting to explore a genre of Deep House I thought it would be fun to mainly talk about different type of piano setups you could be used in this realm. Welcome back to another article about Propellerhead Reason. ![]()
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